Annenberg Workshop on Games for Learning, Development & Change
Annenberg School for Communication
University of Southern California
Los Angeles, California, USA

May 21-22, 2007

Hosted by Annenberg Studies on Computer Games (http://games.uscannenberg.org/)
Contact: Dr. Ute Ritterfeld or Helen Wang



Workshop Format

This event is purposefully designed as a rather small-scale, but intense workshop that is organized around 30 invited speakers and respondents. Various sections are structured to encourage dialogues and discussions. We will have interactive poster sessions in which interested graduate students and scholars can share their studies on serious games and get feedback from others.


Call for Posters

The workshop will be a state-of-the-art investigation and in-depth discussion of the theories, methods and research findings regarding serious game play, and is organized around three central themes: learning, development, and change.

 

Content themes:Learning” is defined as the intentional acquisition of skills or knowledge through deliberate practice and training and therefore has a pedagogical focus. With “development” we emphasize the rather incidental psychological impact of game play on processes of human development such as identity or attitude formation or emotional regulation that may be facilitated or initiated through game play. Finally, “change” addresses the aspect of social intervention, for example political or health behavior. Although not completely distinct, these three dimensions will ensure coverage of a broad range of issues relevant to researchers who study serious games.

 

Scientific approaches: For applied research, we expect participants to give an up-to-date overview on empirical findings. Regarding theory we expect a contribution about the assumed underlying theoretical mechanisms of impact. These may address cognitive, affective or social processes, explore principles of Entertainment-Education, identify possible mediators and moderators for learning, development and change through serious games. Finally, we intend to address the specific methodological challenges imposed through interactive media in creating individualized content, measurement of exposure, multitasking, deeper learning, and transfer from the virtual into the real.

 

Submission Guidelines

 

Important Deadlines

 

Approximate Costs

 

You can download a full Call for Posters in PDF here.